AI Insights · Timothy · April 2023
Top 5 Anime Games Performance in Turkey for Q1 2023
The top 5 anime games in Turkey during Q1 2023 showcased varied performance trends in downloads, revenue, and active users, with notable shifts across different weeks.
During the first quarter of 2023, the top 5 anime games in Turkey exhibited diverse performance metrics across downloads, revenue, and active users. Here’s a breakdown of how each game fared on the unified platform:
Captain Tsubasa: Dream Team from KLab Inc. showed a consistent pattern in weekly downloads, peaking at 3.1K in the first week of January and maintaining a range between 1.3K to 2K for the rest of the quarter. The game's weekly revenue saw a decrease from $5K at the end of December to roughly $2.6K in early January, stabilizing around $1.2K to $2.3K towards the end of the quarter. Active users fluctuated slightly, starting at 10.5K in late December and remaining between 10K to 11K throughout the period.
Love Live! All Stars by Bushiroad International had minimal weekly downloads, with numbers rarely exceeding single digits. The weekly revenue, however, ranged from $664 to $1.9K, peaking in the last week of February. Active users remained relatively stable, hovering around 40 throughout the quarter.
Bleach: Immortal Soul from NATASKY GAMES LIMITED experienced varied weekly downloads, reaching a high of 90 in late February. Weekly revenue displayed a moderate trend, ranging from $639 to $2.7K, with notable peaks in late December and early January. Active users saw growth, increasing from 144 in late December to a peak of 226 in late February, before slightly declining towards the end of the quarter.
Yu-Gi-Oh! Duel Links by KONAMI maintained a steady download rate, with weekly figures ranging from 466 to 709. Weekly revenue showed significant fluctuations, peaking at $1.4K in mid-February. Active users experienced a gradual increase from 2.5K in late December to nearly 2.9K by late January, stabilizing around 2.6K to 2.7K in March.
One-Punch Man:Road to Hero 2.0 from NATASKY GAMES LIMITED saw its highest weekly downloads at 1.2K in late January, with a more typical range of 30 to 370 for the rest of the quarter. Weekly revenue ranged between $246 and $1.2K, with notable peaks in mid-January and late March. The game’s active users started at 645 in late December, peaked at 1.8K in late January, and then ranged between 731 to 1.5K for the remainder of the quarter.
These insights illustrate the dynamic performance of anime games in Turkey, reflecting varying degrees of success across different metrics. For more detailed analysis and insights, visit Sensor Tower.